Review Forza Horizon 5 - Go guys!

The sense of speed is something real that video games are often wrong. 200 mph should feel completely unbalanced. As if every small correction to your trajectory was more risky than jumping from a plane without a parachute. Forza Horizon 5 absolutely nailed that feeling.

To be fair, Forza Horizon 4 was also successful. There is something in this series that makes every second a case of white fists, masterfully balancing arcade and simulation, and circuit confined with jumps of 500 m from the top of a volcano. This is extremely good for you to feel on the verge of losing control, but somehow inspires the confidence to try something crazy. Everything happens with a backdrop Horizon another festival, this time in Mexico.

The card is unique and offers a large number of different biomes to explore. There are lush jungles, sandy dunes of Baja, muddy plains and mountain passes of at least two different volcanoes to explore, and try to see everything could take... a long time. The game says there are 574 discoverable roads, and there is basically something to do on each of them.

Race types have all bases covered with the circuits, street racing, drag racing, off-road racing and rally racing, and of course all the crazy races and absurd for which the series has become known. Add the ridiculous number of road events such as radar (my favorite) and the challenges of drift, and you will always have something to do. 5 Forza Horizon is another, but it is also, and above all, the best of those they have created so far.

It s easy to get overwhelmed by the large number of icons on the map - in the middle of the game, you have to zoom in almost to the end to distinguish the individual icons - but Horizon is at its best when you simply follow the current. Playground Games has done a fantastic job guiding you organically between events. When you complete a sprint race, there is almost always something else to do directly in your path. This makes testing of different types of races really easy, and you never cross the map aimlessly. Unless you want to. I ll tell you a secret - you want it.

Countdown to Forza Horizon 5 - The Best Forza Game... 5 Forza Horizon is beautiful. The Mexican landscape incorporates many parts of the current country members and the fact without the dull yellow filter Mexico that movies often use. On the Xbox X Series is one of the most beautiful games... ever. There is a fantastic attention to detail throughout. The car models are obviously works of art inside and out, but it is the incredible views that have most impressed me. Distance drawing almost infinite geometry and so detailed that you ll nose against the screen to try to bring you a little more action. sightlines were clearly a major factor in the design of the card, teasing your eye with distant mountains and a glimpse of an all-terrain trail when you yell before. And while you re in motion, Horizon uses motion blur with great effect, further improving the sensation of speed.

In more technical sense, Forza Horizon offers 5 modes Quality and Performance, and I think they both have some merit. Quality is obviously more detailed and clear despite the substantial movement blur. You are limited to 30 fps on consoles here, but it seems to be well paced and easy to adapt if you want maximum beauty. Performance mode gives you that silky softness at 60 fps, but it is noticeably softer, with jagged edges more obvious here and there. I also noticed that the geometry appeared in front of the car in performance mode, but only in rare circumstances where many leaves were present on the roadside.

Still, there are places to go with the inevitable Forza Horizon 6, and some elements have emerged as markers of the existence of a version of Xbox One game. The most notable is that the surfaces do not deform when you roll over. This is most visible in muddy situations, in particular, the one where I tried an acrobatic jump repeatedly. The ruts in the mud seem to be cooked and you will not find either car leaving a trail of havoc on the sand dunes.

In other places, the mouths of the characters does not really move in most cinematics, while cars glide strangely until a stop apparently independently of physics. Once again, these are minor things given the crazy appearance of the vast majority of the game.

What is less minor is the large number of types of points and credits. You earn credits and 2 types of XP to win races, one for your pilot level, the other to advance the Horizon adventure. On the point side, you gain skill points that give you XP to the driver, invisible car points that improve your mastery of the car and unlock advantages, and somewhere in there are the points that you help complete the distinctions. For the most part, you can ignore the points and simply enter the items like you see them in the menu, but you will be alarmed by the number of unlocks and notifications on the screen you receive all the time.

Let me put in context the number of different screens and places to check things. This game contains barn finds - cars you discover in nature and need to be restored - and I know I accepted at least one of the restored cars. I can see the menu interface in my mind. Only now, 20 hours of play later, that I found this menu (it turns out that it is visible only when you are at the house ). It s overwhelming most of the time, but it also means that there is a trillion of things to do.

Honestly, I think Playground could have slowed the progress system a little bit. Many times, I unlocked another chapter of the Horizon adventure without having finished the previous event, and it quickly led to a disordered and overcrowded card that I did not want to scroll. Certainly, you can always find events in an organic way, but try to define a street race that I had not finished yet has become a unnecessary chore.

All these absurdities barely hit my radar because the basic gameplay is phenomenal. Driving in Forza Horizon 5 is the perfect balance between arcade and simulation, allowing ridicule to occur regularly, while reminding you that you can not take this turn to 100 mph. It is also extremely customizable, with options for adjusting the directional sensation, the assistance modes and the difficulty of the AI ​​that cover a wide range of player capabilities. Increase the IA completely and they will smoke you unless you do a perfect race. Lower it completely and even a novice could have fun tearing the card. Along the way, the game does not really penalize players who are less qualified technically. You will earn more credits as you work hard, but it s more for your personal satisfaction than by necessity.

Fortunately, what has become a necessity in recent years is to have accessibility options, and Forza has at least some that should facilitate people s lives. The high contrast options, the daltonism options and the drift parameters of the cockpit camera are some that told me. I will also strongly congratulate the fantastic list of nicknames that make the characters call you I joke or master chef. This is a great list.

At the base, Forza Horizon 5 consists of having fun driving. He is technically excellent and plays brilliantly, but he never gets too seriously. I mean, I jumped a Pinata floating a mountain at some point. This balance makes the series horizon the smoother racing games and no doubt one of the largest feathers of the Xbox Game Studios cap.

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