Assassin's Creed Valhalla: Review of the seat of Paris

As for the Assassin's Creed games, I have always been a little aberrant, my favorite entrance in the series being union, followed by Odyssey and more recently, Valhalla. Although I do not find Eivor's stranger in a story of so convincing strange land, I'm a sucker for the setting and I really enjoyed the first extension, Wrath of the Druids, and the journey of our fertile hero to the Emerald Island. In the final extension of the first season pass, Eivor goes to Francia in the seat of Paris for a dozen familiar game hours of Assassin's Creed.

The configuration is almost identical to Wrath of the Druids. Two strangers come to the Eivor colony, Raventhorpe, build a new structure and convince the intrepid Viking to cross the canal to the medieval Francia and help them overthrow the tyrannique Charles the big one, which has of course thrown his Suggested on England. This time, Eivor is a little more cut away from endless reinforcements, so there is a stronger feeling of danger and an intrigue on a smaller scale. Yet, as in the basic game and the first extension, most missions and activities follow a very familiar model: exploring new territories, find treasures, kill enemies. It is probably unnecessarily disdainful, and there is some comfort in the familiar, but in many ways, the seat of Paris plays things safe. However, there is a welcome return to the infiltration missions, an updated and pleasant assassination mechanism which, in a sense, launched the franchise. Although not as free as in some games, sneak and sneaked into the environment in search of the perfect silent disassembly is very fun and a welcome change compared to the raids on colonies and chaotic battles.

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Of course, infiltration missions are not the only elements of new content. There are also rebel missions, which are essentially punctual fights made more urgent by the timing. The seat of Paris includes new weapons such as the very effective false with two hands and capacities as being able to control rats swarms. As with Wrath of the Druids, any equipment or experience acquired in Siege of Paris can be brought back into the main game, although it is disappointing that the main history campaign never adapts to what is happening in the extensions. The seat of Paris is recommended for level 200 players, although it adapts its difficulty if necessary. It is also accessible to anyone who has completed at least one of Raventhorpe's first missions.

Ireland in the wrath of the druids was a spectacular and magical landscape with tumultuous colors and green beauty, but as an extension, its length was also unnecessarily inflated and blurred, out of proportion with the main game. On the other hand, the seat of Paris is compact, much more linear and a - in Charles the big - a legitimate villain, extremely well written and played. The balanced relationship of Eivor with Charles and its court is the object of intrigues and captivating political dramas, although the arc ends with a final anti-climatic battle. As Wrath of the Druids, The Siege of Paris has a secondary faction, the Bellatores dei, although their presence is more in the background and less memorable.

Artistically, The Siege of Paris perpetuates the strong tradition of excellence that has characterized the franchise for some time. The Francia looks a little like a less populated England in the countryside, but always a striking beauty. In particular, Paris and its suburban slums are beautifully dark, ravaged by the conflicts and do not look like anything other than we have seen in Valhalla so far. Audio, music and dubbing continue to be very detailed and impressive.

With its more targeted campaign and less charged by uselessness, the seat of Paris is a lighter, tighter and faster extension than Wrath of the Druids or a large part of the main story. The new / old infiltration mechanism is a welcome change from the usual routine of exploration and combat, but maybe not enough to completely erase the feeling that the seat of Paris sticks a little too close to the model. What is missing in creativity, in new bold mechanics and mission structures, The Siege of Paris the book in artistic direction, atmosphere and history. Although personally I have a little more enjoyed the visit to Ireland, the trip of Eivor in France does not miss any quality. For the better or for the worst, it's more or less the same thing.

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