Teso: Darse yourself in the realm of Mehrunes Dagon! Preview of the Totenländer

The Toten countries are not Terra Incognita for the veterans of Elder Scrolls. Most will certainly remember the war against Dagon and his Daedra in Elder Scrolls 4: Oblivion. Then our heroes were allowed to enter the Totenlander for the first time. In the Elder Scrolls Online we expect a similar adventure in a few days, which leads us to the gate of Mehrunes Dagon. If you want to know more about the gentlemen of destruction and his cult of the awakening flame, then read our Lore Special .

Dagons rich of destruction

Undead, bloodthirsty beasts and devilish plazes lurk in the dead countries on careless adventurers. Source: Zenimax It goes to the Totenländer! The Deadlands DLC will be released on 1 November for PC / Mac and consoles on 16 November. The players in Teso finally get the opportunity to explore Mehrunes Dagons level and discover their surroundings, mysteries and dangers. In the new area in The Elder Scrolls online, vaults await us to explore, devilish opponents and many other challenges.

The rich of Mehrunes Dagon is the image of the gentleman of destruction itself. Under the fire-red sky, a bleak and barren landscape stretched through lava flows. Fire and hailstorms rage over dilapidated ruins. Basically, the deadlines of our idea of ​​hell come closest. Everywhere lurk all sorts of dangerous creatures, which are just waiting to go to the meat of mortals. However, the danger in Dagons Reich is not just off the flora. In the dead countries grow plants such as Harrada, the careless adventurers robbing the life energy.

In the official blog the developer team of The Elder Scrolls is talking about the work on the Deadlands DLC. When the team started the development of the Toten countries, there were three primary goals for the new area.

First, we wanted to raise the curtain and reveal more of this place, from which we have only had a few brief insights during goals of Oblivion and previous content in ESO , explains Tom Murphy, Zone Lead for the DLC. We wanted to provide a tribute to The Elder Scrolls IV: Oblivion and previous titles of the game series. Last but not least, we wanted to set the basic structures for action, characters and the scene to ensure that players can experience intensively as the tensions build this final meeting with the princes of destruction.

Therefore, the deadlines differ from other regions that you have explored in the game so far. The team not only had to think about how an area could work in this specific part of the Reich of forgetting, but also which types of adventure experiences should be ready to provide the area. In the end, this discussion led to the creation of a whole new aspect of Dagons level.

We spent a lot of time to rediscover the traditional appearance and the effect of the deadlines for ESO , says CJ Grebb, ESOS Art Director. And when we reached this balance with which the area was recognizable for fans of Tes IV: Oblivion, but at the same time all more current and more interesting worked, we thought we had this spitting ride behind us. But then we decided we have one Another hell landscape wanted. It should be a suitably and in direct neighborhood to the Totenlands, as we know it from Oblivion, would make sense.

A storm is coming! Dagons Reich is a dangerous plaster. Source: Zenimax The result of this is part of the deadlines that the developers call the Karg . It is a violent habitat, which is hit by unstable storms. Alone moving around here feels like a dangerous undertaking.

The concept for the Karg comes from the writers and content leads for Deadlands , explains Grebb. It s an interesting question: What if parts of the Reich of forgetting does not look like what we have seen so far? From the artistic point of view, the potential in this question is both exciting as well as fearing. However, if one goes into these waters (and one is asked to expand the universe of The Elder Scrolls), then that s always very worthwhile, which is why we are very worthwhile have jumped in both legs.

In Deadlands, you can experience two different biomes: the segment with their traditional, flamed hell landscape, which you are already visiting in previous Elder Scrolls games, and the inhospitable karg tired of storms. The team ultimately believes that it would be antithetic for the Daederrafürsten if you would not experience a change in Dagons level. Therefore, the developers with the DLC also explore the possibilities for how such a place could change to reflect their gentlemen and to reveal more about him.

Refuge before the storm

While the team designed the area and its environments, it also dealt with some difficult questions about key varieties and places where players would meet.

The majority of our DLC plays in the Toten countries - one of the most inhospitable and most dangerous places in the realm of forgetting - and that made any greater assumption for our approach when creating a new area on the sample , explains Murphy. Where do you find players friendly NSCs? Meet dealers who strip through the wilderness? How do the Daedra living here react to players and other mortal adventurers? The bustling streets of Cerngrab, the new city built on the threshold between Oblivion and Tamriel. Source: Zenimax to ensure that what you needed, also fit into the overall picture and the existing backgrounds, the team always had to ask himself such questions. And that s exactly why the idea of ​​a distance grave came up: a unique city, a collection point in its own part of the Reich of forgetting.

There were a number of certain things that we knew that players need them either from necessity or convenience; but these actually violated this basic idea of ​​the Toten countries as domain of destruction , says Murphy. To give players a secure retreat, we created at the end of the distance grave. It is a city that roams the many levels of the Reich of forgotten and is controlled by no Dedrian princes.

You can withdraw from the distance grave at any time and finds all dealers and services that you would expect from the great settlements in ESO. Of course, Ferngrab is not completely without his own mysteries and driven, so pay attention to where to go if you explore this busy city and interacts with their residents.

Lurbates everywhere

The heart of the Totenlander: Dagons Iron Tips. Source: Zenimax To explore the dead countries, is a dangerous task, but it is also an opportunity to experience a completely different world - a rich as an image of the Dedrian princes of destruction.

There is little general wilderness in the area , Murphy says. Players can walk in the shadow of the Great Mountain, the summit of Annihilcharchen, or pull around the huge prison mains, which is known as a blood trove. And even if you can not see him, Mehrunes Dagon s presence should be done in every corner of the Toten countries can feel.

NEVE their impressive views and their unstable wilderness also offer the dead countries a variety of encounters and dangers that you have to overcome in your travels. It would not be a new area, there is no challenging group activities and unusual beasts .

The Inother is a fantastic new opponent, characteristic of the Totenlander , explains GrebB. The original idea was to create a creature that could have served as a living inspiration for the incredible siege crawls of the Oblivion crisis. Her rounds, saw-like mouths that put in an inner sludge, act even more disturbing than us originally had imagined, and something with such a deep connection to the previous story of The Elder Scrolls always fun.

One of the many innovations with Deadland is the additional feeling of danger in the form of the wandering chaos blood hanger , supplements Murphy. These are named leaders who are crimping the streets and side panes of the Totenlanders and looking for those looking for foolish enough to measure themselves with them. On the difficulty related to the Henker groups of players offer a tricky challenge, so looking for a tricky challenge Better a few friends to follow them!

Which reasons always want to travel to the Totenländer - prepares for a fight .

Are you looking forward to the trip to the Totenländer? All important information about Deadlands, Blackwood and Goals of Oblivion can be found, of course, in our teso topic.

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