Japan's influence is also colored Survival horror "Song of Horror" with "Bloody Ambulance" ...? 【Report】

From August 26th, the Survival Horror Adventure for PS4 / Xbox One / PC (DMM Game Player) will be released from DMM Games. Prior to the release, August 5th, Tokyo's trial was held at Tokyo.

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At this trial meeting, we handle horror titles, the venue is fearful, and it is done in a certain dark place ...! In this article, we will deliver the report about such events.

# Sometimes a thorough environment, a trial meeting starts!

General trial meetings are usually announced in advance for the details of the venue, but this time it was known for the meeting place for the ticket gate of the station. The DMM staff waiting for the meeting place, and from there, it was a stage that you could get to the venue of the trial meeting.

"I'm going to take anywhere ..." And walking behind the staff while I was thrilled, and when I was walking, I was guided to the appearance of an ambulance that was covered with red blood ...! What to hide, this trial meeting now is a good-looking deliverory horror service "Screaming ambulance" complete cooperation, and it is a good looking for a horror game fan (such as a nightmare for those who are not good at horror games) It was.

Screaming ambulance is a migratory haunted house by a scarend of screws, which has started sales from the summer of 2021. The car is equipped with 3D stereoscopic sound, water splashes, and a vibrating sheet, and it is a horror content that can be enjoyed without contact with Corona. I knew I read and learned in the news in the past about the screaming ambulance, but when I actually looked at it, I was overwhelmed by the viudal and non-daily life. Since the horrific ambulance is a horrific ambulance, as is the entrance to the other world, it is not a bit of accommodation, so it's not a big deal.

From the TV monitor in the car of the dark ambulance, it can be seen that the play screen of blight and "Song of Horror" is shining. Survival horror games' test meetings were started while doing the chest in a situation that I do not know what happens.

# Take a trick in this work, such as fear production by character log and AI

The story of "Song of Horror" has started from the scene where editors dispatch his subordinates to your home, to find a history novelist Sebastian P. Hasher, who has become missing with all his family members.

The major characters are 13 people. Each ability value and possessed item are different, and you can select characters according to their play tile. What you can choose at this trial meeting is 4 people of Etienne, the manager of the publisher, the manager of the publisher, and 4 of the Arena, which is the Alexander of the employee, and the electrician. Among them, I was able to balance the status of status such as speed and strength, and sophied.

In the search part, the amount of text that the character comes out for one object that is set to be investigated, and the character issues comments on one object. Characters are interested in objects, offering plus alpha's knowledge, and more understanding of the view and character through the search. In the map, key items are also scattered, and the object itself is likely to be bright and easy to understand.

The item you obtained needs to be investigated from any angle of 360 times, or it is the first time to combine it with another item, and there is a thing that exerts the effect for the first time, and the search will not be a single striket. An object that seems to be unrelated, and if you look at it actually, there is a pleasant attraction that you want to explore the map, such as the unexpected reaction of the character returns.

However, in the hall, the existence of a horrible sense of unevenness is deaf and I can not help but explore the map forever. You need to see the rooms close to the door close before entering the room so that you can not encounter the enemy, and you need to hide the room, and hide it below the table.

Once caught in the existence of the other world, the characteristic of the future is set up in the future, so the sense of tension is considerable. However, the character life of the character may also have a mechanism that changes the termination of the story.

In addition, the AI ​​learns about the action of the player, and the unique point of this work is also a system that the effect changes to the place tile. The game speed is quicker, and the cause of waiting for a monster occurs and changes to the user who advanced carefully, such as the appearance of the fear expression, such as the appearance and the monsters appear. It seems to be.

I think it is one of the ways to notice the fear of fear that was loaded on the map in the horror game, but with the learning function of AI, each player may notice fear production As it is a thing to pull up, it is a mechanism to be a player who wants to taste the horror experience firmly.

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The search is also the end of the end, and there is a surprise that sounds like the sound that taps the window in the ambulance, suddenly when the episode is cleared! When you look at the direction of sound, the face of the face wrapped around with a bandage and a horrible face creature that has made the white eye, isn't it hitting your hand with the force that the window is thrusting!

I thought something was supposed to happen in the trial meeting, but it is more than I think that it is attacked by creatures that appear in this work during gameplay. As the windows continue to beat the ambulance by the momentum of the creatures, it was so strange, so I was able to taste a special experience, such as being lost between the world and the real world of the horror game. did…….

The development of "Song of Horror" is to be a "Protocol Games" based in Spain Madrid. The Protocol Games team is also a fan of Japanese horror games, and this work seems to be scattered everywhere such as the "Biohazard" series and the "Silen" series, and "Zero" series.

Even at this trial meeting, the key item could be glimp held from the screen, the effect that the item to light and the item was investigated from all angles, puzzles, creature design, camera work, etc., and so on. Horror Game Fan is a lot of scenes that can be married, and the horror experience unique to this work is also prepared, such as changing fear production by character smooth and AI.

This trial meeting was up to the highest difficulty, but it is also possible that a low level of difficulty, such as the character to be rejected from the point where the character has died, so it is safe to be more than the action game. The overall play time was assumed to assume 15 to 20 hours, including the factors such as collecting archives.

August that still continues hot days. How about taking this work with a perfect work for those who want to get over and overtime with fear?

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